Level 1 : SCRATCH ADVANCE COURSEWORK
Scratch is the world’s largest coding community for children and a coding language with a simple visual interface that allows young people to create digital stories, games, and animations. Scratch promotes computational thinking and problem-solving skills, creative teaching, and learning.
Sequencing
○ Turning the cat up, down, left, and right using a point in a direction.
○ Using a “turn” block to turn a scratchy cat.
○ Using multiple moves and point-in-direction blocks to make a square.
○ Using a pen to trace the path of a square drawn by a scratchy cat in the
above program.
○ In the same program, change the color of the pen to draw squares of
different colors.
○ Adding Sound to the program and changing the background.
Looping
○ Building a square using a repeat loop, a move block, and a turning block.
○ Changing the color of each side of the square made in the previous
program using a change pen color.
○ Using a forever loop outside of the repeat loop and changing the color
of each square drawn.
○ Concept Check: What happens when you place the change in a color
block inside the forever loop and what happens when you place that
inside the repeat loop.
Condition Statements and operators
○ Make a program to check if two numbers are equal or not. If they are
equal the cat should make a “meow” sound else it should not..
○ Making a program to find greater numbers out of two numbers. Use
the speak block to make the cat speak the greatest number. (Hint: Use
“say” block )
○ Learning to use a “ key pressed “ block to make the cat forward move
only when a key is pressed.
○ Project 1: Make the cat make a square direction when key “c” is
pressed and make Hexagon when key “a” is pressed.
(Hint: For Square Turn by 90 and for Hexagon turn by 60 )
Variables
○ Making a variable and storing a number inside it.
○ Make 2 variables and store numbers in them. Now using the “+”
operator add the two numbers and make the cat speak the answer.
○ Learn to ask questions and save answers to a variable. Then using the
“say” block, make the scratchy cat speak the answer.
○ Make 2 variables and store numbers in them. Make the cat say the
number which is greater.
○ Make a calculator to +, – , * and / , two numbers.
○ Project 2: Learning to make a game using scratchy cats.
Basic algorithms in Scratch (Searching)
○ Store 10 random numbers between 10 to 100 in a list.
○ Using the ask block, ask the user to enter a number. Now Search this
number in a list. If found, make the cat speak the number.
Game Making
The task is to make a game in which a scratchy cat is the main character,
and we have to help the scratchy cat to eat food by moving the cat
using arrow keys.
○ Arrow Shooting Game
The task is to make a game in which a girl shoots an arrow. The user uses
an arrow key to shoot arrows at a moving target.
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This course includes
We in MasterJi classes believe that making real-life projects is the best way to test your learning. For every course, we encourage our students to build projects and enhance their learning experience
Live sessions offer opportunities for interaction between students and with the instructor which in turn proves to be beneficial for a better understanding and learning experience
After the completion of every level we provide Certificate of completion.
No pre-requisites required.
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